Project Case Studies
A detailed look at the projects I've worked on. Here you'll find case studies outlining the challenges, my specific contributions, and the impact I had on the final product.
2023
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Merge Dragons!
- Led QA efforts for a high profile live service mobile game on iOS and Android.
- Ensured compliance with Apple App Store and Google Play requirements.
- Mentored junior testers and drove sessions to assess player experience quality.
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Robo Kiden
- Led and coordinated the QA team to oversee all test execution.
- Designed and implemented end-to-end test strategies for internal and external teams.
- Managed defect tracking, workload prioritization, and status reporting to management.
2021
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Smalland: Survive the Wilds
- Collaborated with the marketing team to capture high-quality gameplay for trailers.
- Performed extensive testing and compliance passes on a large-scale survival game.
- Provided crucial feedback to the development partner on game quality and user experience.
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Monster Harvest
- Ensured the title was released with the highest quality and best user experience.
- Performed full compliance passes on all major platforms including next-gen systems.
- Created comprehensive test plans and guides used by internal and external partners.
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FORECLOSED
- Fully tested the title to ensure the highest quality and best user experience.
- Mentored colleagues on industry standard testing practices and platform holder requirements.
- Provided actionable feedback to the development partner to improve overall game quality.
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Alex Kidd in Miracle World DX
- Performed full compliance passes on PlayStation, Xbox, and Nintendo platforms.
- Created comprehensive test plans and guides for internal and external test teams.
- Worked closely with the production team to ensure project deadlines were met.
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HYENAS
- Ran daily build and feature smoke tests on all target platforms.
- Identified key areas of risk by interfacing daily with development leads.
- Organized and participated in multiplayer play sessions to test network stability and core gameplay loops.
2019
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The Dark Pictures Anthology: Man of Medan
- Led all QA efforts for the Google Stadia version, including in depth platform research.
- Tested complex multiplayer modes, including 2 player online co-op and 5 player local.
- Onboarded and coordinated with an external QA team.
- Began developing my skills in test automation by setting up automated playthrough scripts.
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My Time at Portia
- Mastered the Unity engine, adapting my testing skills from Unreal engine.
- Specialised in multi platform compliance testing (Sony, Microsoft, Nintendo).
- Discovered a critical soft lock bug that was overlooked by other testers.
2018
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Bravo Team (VR)
- Applied previous VR experience to a new, action driven FPS genre.
- Mastered networked multiplayer testing, focusing on co-op stability.
- Authored a suite of test cases for network conditions like lag and disconnects.
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The Inpatient (VR)
- Mastered the new PlayStation VR platform, becoming a go to expert on the team.
- Coordinated and onboarded a team of external testers from Sony.
- Ensured narrative consistency with the established lore of the Until Dawn franchise.
2017
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Hidden Agenda (PlayLink)
- Mastered a new testing ecosystem using mobile devices as controllers.
- Tested complex multiplayer modes with branching narratives for up to six players.
- Discovered and isolated a critical, save-data bug that protected the crucial E3 demo.
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LEGO City Undercover - Current Gen Ports
- Led daily test coverage plans for the massive open-world hub.
- Rigorously tested the new two-player co-op mode from start to finish.
- Identified and verified the removal of legacy Wii U content to prevent legal issues.