Portfolio

Monster Harvest

Publisher QA
Game Testing
Farming Sim

As a QA Tester for the publisher Merge Games, I was responsible for the quality assurance of this unique pixel-art farming simulator with a monster-collecting twist.

A character standing in a field in the farming simulator Monster Harvest.

Company: Merge Games (Publisher) / Maple Powered Games (Developer)

Project Overview

Monster Harvest is a charming pixel-art indie game that blends the genres of farming simulation and monster collecting. As part of the publisher QA team at Merge Games, I was responsible for ensuring the game was polished, balanced, and ready for release across a wide variety of platforms.

My Role & Responsibilities

My duties included the full testing of the title, from functional and usability checks to rigorous multi-platform compliance passes. I was also responsible for creating test documentation and guiding other team members on platform-specific requirements.

The Challenge

The biggest challenge was testing the long-term progression systems inherent to the farming sim genre. This required methodical, long-term save files to test for balance issues, economic exploits, and bugs that would only appear dozens of hours into the game, all while managing strict release deadlines.

My Approach & Actions

  • I created and maintained long-term playthroughs to test the core farming, crafting, and monster-collecting loops for stability and balance.
  • I developed comprehensive test plans that were used by both internal testers and external partners to ensure consistent coverage.
  • I executed full compliance passes against all platform holder guidelines, including next-generation systems.
  • I provided continuous feedback to the development partner to help them refine the user experience and overall game quality.

Impact & Results

  • My thorough testing of the long-term progression systems helped the team identify and fix key balancing issues before launch.
  • The test documentation I created ensured that both our internal and external teams were aligned, leading to more efficient bug reporting and verification.
  • My work was crucial in ensuring the game passed certification on all platforms, contributing to a successful multi-platform release.

Technologies & Tools Used

  • Jira (for bug tracking and reporting)
  • Confluence (for test documentation)
  • All major console platforms (PlayStation, Xbox, Nintendo, Stadia, Luna)
  • PC platforms (Steam, Epic)