Portfolio

Fall Guys (Mobile)

Senior QA
Mobile Testing
Unity
Live Service

As a Senior Mobile QA Tester at Unity, I managed the end-to-end testing workflow for the mobile version of Fall Guys, ensuring a consistent user experience across a wide range of devices.

Artwork from the game Fall Guys.

Company: Unity

Project Overview

My work at Unity also included testing the mobile version of the massively popular battle royale game, Fall Guys. As a Senior Mobile QA Tester, I was responsible for managing the entire end to end testing workflow, from analyzing initial requirements to providing final sign off for release.

My Role & Responsibilities

I managed the full testing lifecycle, which involved designing detailed test plans, conducting extensive device compatibility and fragmentation testing, and generating comprehensive QA reports for stakeholders to support go/no go release decisions.

The Challenge

The main challenge was ensuring that the fast paced, physics based gameplay of Fall Guys felt responsive and fair on a huge variety of mobile hardware with different screen sizes and performance capabilities. Device fragmentation was a key risk that required a robust and well managed testing strategy.

Gameplay Highlights

Here is a highlight from the game that I was responsible for testing.

Gameplay from Fallguys Mobile

My Approach & Actions

  • I managed the end to end testing workflow, ensuring full test coverage and alignment with development milestones.
  • I performed extensive compatibility and fragmentation testing across a wide range of iOS and Android devices, OS versions, and hardware specs.
  • I designed specific test cases to target mobile performance, including memory usage, battery consumption, and input responsiveness.
  • I generated detailed QA reports and dashboards that provided stakeholders with actionable insights into the build’s quality and release readiness.

Impact & Results

  • My rigorous compatibility testing ensured a consistent and high quality user experience across the widest possible range of mobile devices.
  • The comprehensive QA reports I provided enabled stakeholders to make informed, data driven go/no go decisions for release candidates.
  • My management of the end to end testing workflow ensured that the mobile version of this high profile IP met its quality targets.

Technologies & Tools Used

  • Jira (for bug tracking and reporting)
  • Confluence (for test documentation)
  • Unity Engine
  • Azure DevOps
  • iOS & Android mobile devices
  • Performance & Profiling Tools