Company: Unity
Project Overview
My work at Unity also included testing the mobile version of the massively popular battle royale game, Fall Guys. As a Senior Mobile QA Tester, I was responsible for managing the entire end to end testing workflow, from analyzing initial requirements to providing final sign off for release.
My Role & Responsibilities
I managed the full testing lifecycle, which involved designing detailed test plans, conducting extensive device compatibility and fragmentation testing, and generating comprehensive QA reports for stakeholders to support go/no go release decisions.
The Challenge
The main challenge was ensuring that the fast paced, physics based gameplay of Fall Guys felt responsive and fair on a huge variety of mobile hardware with different screen sizes and performance capabilities. Device fragmentation was a key risk that required a robust and well managed testing strategy.
Gameplay Highlights
Here is a highlight from the game that I was responsible for testing.
My Approach & Actions
- I managed the end to end testing workflow, ensuring full test coverage and alignment with development milestones.
- I performed extensive compatibility and fragmentation testing across a wide range of iOS and Android devices, OS versions, and hardware specs.
- I designed specific test cases to target mobile performance, including memory usage, battery consumption, and input responsiveness.
- I generated detailed QA reports and dashboards that provided stakeholders with actionable insights into the build’s quality and release readiness.
Impact & Results
- My rigorous compatibility testing ensured a consistent and high quality user experience across the widest possible range of mobile devices.
- The comprehensive QA reports I provided enabled stakeholders to make informed, data driven go/no go decisions for release candidates.
- My management of the end to end testing workflow ensured that the mobile version of this high profile IP met its quality targets.
Technologies & Tools Used
- Jira (for bug tracking and reporting)
- Confluence (for test documentation)
- Unity Engine
- Azure DevOps
- iOS & Android mobile devices
- Performance & Profiling Tools