For as long as I can remember, games have been my passion not just playing them, but understanding what makes them work. That passion led me into a career in QA, and for nearly a decade, I've had the privilege of helping to ship titles for some of the most respected studios in the industry, including T.T. Games, Supermassive Games, Creative Assembly, and Unity.
My journey began in the sprawling, complex worlds of the LEGO franchise before expanding to a huge variety of genres and platforms. I've had the chance to help bring beloved classics like Alex Kidd in Miracle World DX back to life, test innovative narrative horror experiences like Man of Medan, and ensure a quality experience for massively popular games like Fall Guys on mobile. This has allowed me to grow from a hands on tester finding critical, show stopping bugs to a senior team member leading QA strategies, mentoring new testers, and ensuring multi-platform releases meet the highest quality bar.
This deep experience in seeing what makes a game truly great from both a technical and player perspective inspired me to expand my own skill set. Today, I'm channelling all those years of learning into my own studio, Ki10 Games, where I'm not only continuing my QA work but also leading efforts in game design and programming on my own independent title.